Tuesday, 8 January 2013

The 12 Principles Of Animation

"The following 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney's desire to devise a way of animating that seemed more 'real' in terms of how things moved, and how that movement might be used to express character and personality."

(http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.html)

1 - Squash and Stretch

2 - Anticipation 

3 - Staging

4 - Straight Ahead and Pose To Pose Animation

5 - Follow Through and Overlapping Action

6 - Slow Out and Slow In

7 - Arcs

8 - Secondary Action

9 - Timing

10 - Exaggeration

11 - Solid Drawing

12 - Appeal

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