Wednesday, 13 February 2013

Appeal

https://www.youtube.com/watch?v=4hMDHbr-300



The game I chose for a good example of appeal is Heavy Rain. A game it so close to real life it shows you really are doing something someone would do at home or on the street, or even getting out of bed.
Exaggeration

https://www.youtube.com/watch?v=qVdL9dezHKc

This video is of jackass the game, a game version of the hit us show where a bunch of men play pranks and do stupid funny things.

Timing

https://www.youtube.com/watch?v=MnKC2EaxzZw



Timing is the most important thing in games and animation. A great example of this is Major league Baseball 2K9. This game shows that you need perfect timing for the player to hit the ball.
Secondary Action

https://www.youtube.com/watch?v=rFPkB-TIIZU



This video is of Grand Theft Auto: San Andreas. This secondary action video is of CJ and whats happens if you don't do anything except stand there.
Arc

https://www.youtube.com/watch?v=k31LeN8evh4



An obvious example of arc animation would be angry birds. Where the principle of arc animation is the base.

I couldn't find any bad examples of arc animation. Most games do have a gravity like program on them which makes it hard not through something that wont hit the ground.
Follow Through And Overlapping

https://www.youtube.com/watch?v=OlfH3r780So



The video link is of a scene from final fantasy 8. Its a scene where two characters are dancing and the bad example is shown by the women characters in the clip as the dresses don't flow and look like they are stuck to the characters legs. This is a bad example of follow through.

https://www.youtube.com/watch?v=5j90js1L5AQ&feature=endscreen



A bad example of overlapping is the T-Rex animation from tomb raider 1. The tail of the creature has a mind of it own. But still its a lot better movement than the arms, legs and neck. The video also shows you the same battle in tomb raider anniversary.


Tuesday, 12 February 2013

Slow In and Out

http://www.youtube.com/watch?v=lZfMVbj4BN0


The video link above is from Batman: Arkham Asylum and is about the combat system in the video you can see examples of slow in and out as he hits the enemies slowly but after he has touched them the animation speeds up.

http://www.youtube.com/watch?v=2n_BinoS1Ug



A bad example is a game called Hotline Miami. This game doesn't use slow in and out, in fact it doesn't use any slow motion what so ever. Its a very fast game in general which makes it a bad example.