Sunday 19 October 2014

Modelling

So with the go ahead to create the wooden roller coaster I asked for some tips and tricks on how I should create this massive build. I talked to a former student at NUA called Nathan Russell who suggested I create my model in sections like a scalextric track which would all fit together. These are some of my early builds for the tracks and carts.






















Ba7 + Ba8 Introduction

Final Year at NUA (Norwich University of the Arts)! It is the most important year which means I will have to work my hardest!

At the beginning of the year we had to present a two slide presentation - below



I was presented with feedback and since then the title for my research report has changed and is now about - Nostalgia in Video Games.

Thursday 15 May 2014

Wednesday 14 May 2014

Final Renders







Normal Map

These are my Normal Maps for my models which I apply to my models in Autodesk Maya to create a 3D detail to make the texture more 3D.

Base

Beams Covers, Control Panel and Chair

Carolina Spin Text

Cart

Ferris Wheel

Railings

Dirty Skip

Clean Skip

Support Beams

Turntable

Tuesday 13 May 2014

Textures

I created these textures from various images and edited them to create realistic textures for my models. Each texture with text on it has been through various types and finally I have made decisions to which the texture would look best. The typography I researched into and found ones which I thought would look best and with various colour schemes added as well these types of text worked best. The 'Joyland' logo I created in Adobe Photoshop. The page above will give more detail into the design.