Friday 10 May 2013

Martin Teichmann

Through the past months I have been talking to Martin Teichmann a 3D level designer who has worked for Crytek and is currently working for Rocksteady. He has answered questions for me about the industry and what it takes and what I need to do. Also he has judged my work and what I need to improve on, which is a big help from someone in the industry. He has also sent me pieces of his work which you can see on his website (http://www.martinteichmann.com/). I have asked him if I could just show you all his work  and he said it was fine as it helped me understand level designing a little more and hopefully help anyone else out there who wants to be one too. Thank you martin for sharing your work and helping me with mine. Go check out his website and see what you think?







A rendered version with light

This version that includes a light source brings out the realism in the model
The original building from the photos source has not been touched and I have added three new buildings and a fountain with two rows or sandbags. I hope that people find it very realistic and I will soon submit it in the UDK - Unreal Engine.

These are my renders of my level with full textures and normal maps -












These are some of my UV sheets.
Im proud of finishing them and are happy how they have come out.